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Magic launcher 1.7 4
Magic launcher 1.7 4







magic launcher 1.7 4

Fix bone shield resting forever on world map.Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer".Clarify Cornac cat point is only at birth (not also every 10 levels).Clarified the descriptions of the Cursed/Punishments talentsGesture of Malice's debuff now displays its icon properly.name by their actual display name instead of internal ids Chats will now correctly call your race/class/.Change Worldly Knowledge to use actual escort rewards.Change the color of Bone Shield overlay text for clarity.Change Re-assemble to check talent level instead of raw talent level for extra life.In addition the racial 100% chance will only exist until the relevant unlock is gained Caldera/Sludgenest/Conclave vaults (and Scoure Pits in Forbidden Cults) are now mutualy exclusive, only one will exist per game.Blight eldritch eye from headless horror gains Drain, as Virulent Disease is now passive.Adjusts tooltips to not display zero-valued properties.Adjusts invisibility-granting talents and effects to prevent a floating point error.Add tile transition from marble floor to water (mainly for Last Hope).

magic launcher 1.7 4

Add a tutorial popup when the hotkeys page is switched for the first time.Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls).Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it.Amongst them a solution (hopefully) to the slowness some people experienced in the previous version. This release adds support for japanese & korean translations, and many fixes, balancing and support for addons stuff. My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.3 ! See

MAGIC LAUNCHER 1.7 4 UPDATE

  • Update Reality Fracture so rifts last for the full duration stated.
  • Summons will now avoid targeting amakthel body parts.
  • Mecharachnid shows artifact tiles when worn instead of generic ones.
  • magic launcher 1.7 4

  • Make Furnace Vent open only if it is fully charged.
  • Fix rounding problem with some steamtech/sawmaiming talents.
  • Fix Innovation + Mastery update interaction.
  • Exoskeleton is now displayed behind weapons.
  • Fix Eternal Suffering to not appear on NPCs.
  • Fix Diseased Body crashing in some corner cases.
  • Update the face of most character dolls.
  • Update Yeek's Quickened to trigger if the damage would leave you at 30% life or less.
  • Update targeting parameters for Kneecapper and Kill Shot.
  • Update Seen by Arcane Eye to immediately reveal actors.
  • Update fixedart daggers to 50%str/50%dex dammod for knives.
  • Tune down a Boneyard and Corpse Explosion visuals.
  • Tentative fix for yeti's in EoR having fur sticking outside of their pants.
  • Take Down respects pin if the target is more than 1 tile away.
  • Support inconstant resource drain, fixing the Fearscape and a few other talents.
  • Split the effect of Brutalized and Stunned.
  • Prevent player from infinitely stacking Pestilence shield with enough action speed.
  • Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy.
  • Prevent clicking multiple times on hotkeys while the targeting interface is running (prevents infinite resource bug).
  • It's akin to adventurer but more chaotic! Instead of choosing talent trees you get a random set as you levelup! The set is determined by a seed that you can share with others to have friendly random competitions, or just share cool combos )
  • New Sun Paladin evolution: Avatar of a Distant Sun.
  • It is now safe to digest a cursed shadow.
  • It is now possible to recall out of the Temporal Rift.
  • forceUseTalent will not break things like movement infusion and won't be disturbed by confusion.
  • Fix value displayed in damage log for Guardian Unity.
  • Fix twist the knife extending debuffs by non-integer amounts.
  • Fix talent level of chants & hymns boosted by difficulty twice.
  • Fix Shadows not Fading once they are immune to their summoner's damage.
  • Fix Disengage being able to move through walls.
  • Fix bone shield having non-integer cooldowns.
  • Fix alt tier1 zones having a different level range than non-alt tier1 zones.
  • Fix AI targeting of friendly actors, preventing them once again from toasting their friends.
  • Feed and Fed Upon properly ignore absolute resistance.
  • Allow Steady Shot triggered via Shoot to apply Marked.
  • Add zone max level to tooltip and adjust levels for difficulty (if applicable).
  • Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics.
  • This release adds a new class and a new class evolution, amongst other updates, fixes and balances !ĭon't forget to help ToME by with donations ( ) or on Patreon ! If your launcher didn't self-update correctly, just redownload it from the homepage.

    magic launcher 1.7 4

    Your launcher should automatically update your game so no need to redownload it all. My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.4 ! See









    Magic launcher 1.7 4